WHEN: July 3rd 4th and 5th 2009
WHERE: CALL OF DUTY 4 (Custom Maps)
IP: 69.28.220.228:28960
Starting at 12pm EST on July 3rd 2009 We are hosting a All Custom Maps 4th of July Marathon.
Join us on our server at 69.28.220.228:28960 and on Our TEAMSPEAK at: 69.28.221.90:8767.
This is a Great Opertunity to Meet the Members if UB or just sit back with a Cold one and do some Killing.
We sugest that you Join the server prior to the Marathon to Download the Mod and Map files. This will cut down on load time duing
the MARATHON.
New conflicts are on the horizon for Call of Duty: World at War! We're pleased to introduce the contents of our first Downloadable Content (DLC) Map Pack for World at War, which includes three new Multiplayer levels, as well as an additional level for the ever-popular bonus Co-Op mode, Nazi Zombies!
3 Multiplayer maps: Nightfire, Station, Knee Deep
1 Nazi Zombie level: Verrückt (Zombie Asylum)
The team has been very quiet regarding details of our DLC until now, and we're so excited to let this content loose. DLC Map Pack #1 is due out in March of '09 for the Xbox 360™, Playstation®3, and PC platforms. More details are soon to come, so be sure to check out CallOfDuty.com for all the latest news and updates regarding CoD:WaW!
Posted by Synister on Wed Feb 11, 2009 7:35 am ( Reads: 86 )(comments? CODWAW-NEWS | Score: 0)
XD-Obstuso_SH
CODWAW-NEWS: COD:WaW Patch 1.2 Release Scheduled for Feb 6th 2009
Hello PC fans,
I am happy to say that we have entered Phase 5 of our PC Patching Process, and are preparing the patch for worldwide distribution!
As such, I wanted to shed some light on precisely what Patch 1.2 has fixed. But first, I’d like to introduce a NEW MAP we’ve included in this patch – Makin Day.
Items addressed in 1.2:
Free Multiplayer Map! The tide is out and the sun is high – this daytime version of Makin sheds new light on the battle!
Fixed exploits that allowed for power ranking servers.
Fixed router related server authentication errors.
Fixed HTTP Redirect functionality for downloading mods
Fixed sound device crashes stemming from Emulated Sound Devices
Fixed exploit which allowed players to color their name tag.
Hits now register properly while targeted player is leaning.
Enabled /cg_drawfps in multiplayer games.
Fixed command-line +connect functionality
/cg_fov no longer resets to the default value in between matches.
Dedicated servers automatically reconnect to the Master Server in case the Master Server resets.
"Accept Game Invite" is bound to its default key, F10.
Implemented fix for attempting to join password protected servers from the server browser.
Fine tuned Bolt-Action Rifles for balance.
Screenshots no longer overwrite each other.
Fixed various multiplayer map related issues and exploits.
We are aware that /record is not on this list, but are happy to say we’ve already begun working on a Patch 1.3 which will address /record. More details on that patch will emerge after the 1.2 release.
So get ready to get your frag on – Patch 1.2 is releasing TOMORROW, Feb. 6th 2009! Mirrors should start being made available in the morning, PST.
CODWAW-NEWS: Call of Duty: World at War PC Patch 1.1
Mods are now enabled in Co-op, Single Player, and Multiplayer.
Players will now be notified when a new patch is available.
Improvements for SLI support.
G_Spawn: no free entities crash has been fixed.
Server no longer runs out of script variables.
License key is no longer required to run a Dedicated Server.
A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
Various fixes in Server Browser.
Players will no longer see multiple friend invites from the same friends.
When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
Clan Tags will now display in game where appropriate.
Map holes fixed
Spawn improvements and weapon balancing
Apparently Activision and publisher Treyarch are releasing a beta/demo for the next title Call of Duty World at War. The game is set to be released on November 11, 2008 but the beta seems like it may only be days away... I'm exited, are you?
quoted from CALLOFDUTY.COM
"Boot camp will soon take on a new meaning, with multiplayer BETA’s coming in October for both the Xbox 360 and PC! These MP BETA’s will serve as an early chance for players to practice the tactics needed for survival in the intense chaos of Call of Duty: World at War.
Through the MP BETA players will experience the game’s new squad system, as well as fan favorite PERKS and kill streaks – all preparation for the full battle, which will commence on November 11, 2008 when Call of Duty: World at War is released to retailers nationwide.
The PC BETA will be available for download in October, but what about the Xbox 360 BETA tokens? Start by registering a user account here at CallOfDuty.com, or pre-order the game at any GameStop retail location or online in North America at: http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=71812.
Detailed information on precisely how the Xbox 360 tokens will be distributed, as well as information on getting the PC version of this multiplayer BETA will be available right here at the official CallOfDuty.com blog. Check back frequently for new info!
Registered members will be the first to hear about next steps, and the Xbox 360 BETA tokens are limited in supply, so register or pre-order today!"
For more information about Call of Duty World at War, or to get involved in the community there, visit callofduty.com
P.S. I haven't forgotten you guys, but college is a b*tch and a half, I'm getting through it, just really busy...
COD4-NEWS: Call of Duty 4: Modern Warfare PC Patch 1.7
NOTES:
- Fixed an exploit that allowed players to access certain console dvars during multi-player matches.
- Fixed a crash that could occur when a Chinatown Sabotage match would go into over-time.
- Fixed a bug where the MP icons (Bomb, Defend, Capture, etc) were always showing up as English regardless of the install language.
*Please note. You must already have installed 1.6 to use 1.7.